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The New Standard Deck Idea - U/G Walk



 
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AkYo



Joined: 06 Oct 2006
Posts: 186

PostPosted: Thu Sep 20, 2007 2:58 am    Post subject: The New Standard Deck Idea - U/G Walk Reply with quote

I'm sorry if you hate my post about the future of T2, but that is the only thing I am looking forward to. Well I was wondering if some people could help me start this build for a competitive lock.. I know this really sounds bad but I really think U/G Walk could be viable in this upcoming format. So far I found four cards that may will help this deck from Lorwyn.

Ponder U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
"We see the same sky as you, but we see it differently."
Illus. Mark Tedin #79/301


Wanderwine Prophets 4uu ( NOT REALLY FOR DECK)

Creature - Merfolk Wizard
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4


Mosswort Bridge

Land
Hideaway (This land comes into play tapped. When it does, look at the top 4 cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.
Illus. Jeremy Jarvis


Jace Beleren 1uu

Planeswalker - Jace
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top 20 cards of his or her library into his or her graveyard.
Illus. Aleksi Briclot 3

Garruk Wildspeaker 2gg

Planeswalker - Garruk
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and trample until end of turn.

Illus. Aleski Briclot #213/301 3

*****************************************************


Alright, I started thinking about this deck when i was looking at a card called "hail storm", and I felt the card was underrated and could be used in a Green Control type of Deck - anyway that isn't important... so the most recent build that placed on here got 3rd here is the list...

UGW Walk
3rd - Adrian_657
Main Deck Sideboard
8 Island
4 Simic Growth Chamber
4 Breeding Pool
4 Desert
2 Hallowed Fountain
2 Azorius Chancery

2 Aeon Chronicler
1 Platinum Angel
2 Teferi, Mage of Zhalfir
2 Grand Arbiter Augustin IV

4 Time Stretch
4 Remand
4 Ancestral Vision
2 Time Stop
4 Walk the Aeons
4 Howling Mine
4 Rites of Flourishing
3 Coalition Relic
side:
4 Tormod's Crypt
4 Leyline of Singularity
3 Teferi's Moat
4 Holy Day

*****************************************************

Ok so I don't think white is needed .. the core of this deck will be this .. MAYBE - lol this is a process.. HELP?

2x Aeon Chronicler
3x Teferi
1x Platinum Angel
2x Jace Beleren
1x Garruk Wildspeaker

4x Coalition Relic
4x Rites of Flourishing
4x Howling Mine
4x Ponder

4x Walk the Aeons
4x Time Stretch
2x Time Stop

(25 land)
4x Mosswort Bridge
2x Treetop Village
4x Forest
15x Island

dam I wish those karoo lands didn't rotate .. anyway

tell me what ya'll think ..


well I just did about 35 fishes and I ran into some blank draws and Also the deck can sack out of a 5 mulligan but it is still a consistent deck - the card that sticks out is the platinum angel I might replace that card.. this deck has good synergy and it is really easy to use the Mosswort Bridge , one game i had to tap the treetop village and another land to activate with aeon chronicler in play and I got a free time walk O_o anyway this is still a process and I feel this deck maybe good competitively. Please do not make insult comments if you have no idea how this deck works.. Gaea's blessing was used in an older version with a card called Exhaustion..

Make good suggestions not crappy ones please.. thx


Last edited by AkYo on Thu Sep 20, 2007 2:38 pm; edited 4 times in total
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1443

PostPosted: Thu Sep 20, 2007 4:01 am    Post subject: Reply with quote

you play Rite turn 3 earliest, you untap turn 4 and can play a Walk the Aeons. you take another turn and hopefully you can play another Walk. Otherwise you would have to Time Stop him or suspend a Chronicler. All this is fine, except for the fact that giving the opponent those extra cards and extra mana will either boost aggro decks enough for them to either win this turn or set up for a sure win the next time you pass a turn, and my experience tells me that you _will_ pass the turn sooner or later. Eventually it boosts control so that they can either counter your timewalks or disrupt the board or your hand. In any case, Mine and Rite are bad cards precisely because they also give cards to opponent. This is the reason Walk decks won't work.
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GoodFella



Joined: 03 Sep 2006
Posts: 18

PostPosted: Thu Sep 20, 2007 5:26 am    Post subject: Reply with quote

Jace is a howling mine that will win the game in 5 extra turns the only reason this deck can possibly work is jace... so u obv run fuking 4 of it but yea good idea on brinign this deck back future sight gives u some descent sht. And no garruk is alright too but the whole deck doesnt work too well without loam crucible maybe?
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lennin
Guest





PostPosted: Thu Sep 20, 2007 12:03 pm    Post subject: Reply with quote

y dont u play gaeas blessign are u fucking retarded how do u think walk decks win
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AkYo



Joined: 06 Oct 2006
Posts: 186

PostPosted: Thu Sep 20, 2007 1:13 pm    Post subject: Reply with quote

Lennin wrote:
y dont u play gaeas blessign are u fucking retarded how do u think walk decks win



gaea's blessing isn't needed
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lennin
Guest





PostPosted: Thu Sep 20, 2007 2:59 pm    Post subject: Reply with quote

then ur walk decks sucks and as i can see have no way to beat aggro decks
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