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BeppoBannson
Joined: 17 May 2007 Posts: 47
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Posted: Sun Sep 09, 2007 3:57 pm Post subject: U/Wb Blink Control |
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RULES!
1.NO PROFANITY OR RANDOM FLAMING!!!
2.BACK UP WHAT YOU SAY DON'T DROP RANDOM ADVICE WITH NO REASON(DRIVES ME NUTS).
3.POST NEEDS TO BE AT LEAST SEMI-READABLE/UNDERSTANDABLE
I am looking to place at states with this build as i don't have alot of dough to buy lorwyn cards, and i hate making a deck 1-2 weeks before a major tourney starts(no time to polish). Sideboard will need help and ideas about potential MN meta would be helpful. I would also like to know what kind of weaknesses the deck has if you can spot em, or strengths you think need to be improved. Mana bases/curves are not my strong suit so help there would also be nice.
Creatures-6
Teferi x2
Venser x2
Draining Whelk x2
Other Spells-28
Think Twice x4
Teachings x4
Delay x4
WoG x4
Condemn x4
Spell Burst x1
Tidings x2
Momentary Bllink x2
Cancel x2
Beacon of Immortality x1
Lands-26
Terramorphic x3
Swamp x1
Nimbus Maze x2
Adarkar Wastes x3
Urza's Factory x1
Calciform Pools x2
Forbidden Watchtower x1
Faerie Conclave x1
Island x7
Plains x5
Sideboard-15(obv)
Condemn x1
Evacuation x1
Teferi x1
Psi Blast x1
Commandeer x2
Return To Dust x2
Trickbind x2
Stonecloaker x2
Seht's Tiger x3
(Yeah i know the board reaks)
Watya Guys Think?
Last edited by BeppoBannson on Mon Sep 17, 2007 6:56 pm; edited 3 times in total |
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R3wind
Joined: 24 Jul 2006 Posts: 977
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Posted: Sun Sep 09, 2007 5:22 pm Post subject: |
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I kinda feel like you do not have the right number of counterspells in the deck. I would drop the Reminisce and Tidings for some "learnable". Like maybe 2-4 Cancel. You really need 10 or more main deck counters to put up the "counter-wall" needed for W/U control decks to win.
I really think that you only need 1 blink in the main deck. Also you need to swap out the W/U storage land for U/B one and work in one Swamp. That way you can get the most out of Mystical Teachings. Also you can main one Extirpate and one Disenchant or Condemn. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Sun Sep 09, 2007 5:29 pm Post subject: |
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I think you will have to compare this deck to other blink variants, like the GWU version, and find out if yours is better or not.
I am completely with you if you say that you don't want to netdeck, though. Building your own deck is more fun and may give you an advantage in a tournament, since you would know how to play it.
Very few of the readers here, including me, will bother taking that deck and playtesting it. I can comment on some of the card choices on a general basis, though:
Delay - find out if Rune Snag may be better. It counters a spell (potentially) for good, and that may be better for you, considering that you will kill slowly and three turns isn't much.
Condemn - in a Teferi-matchup, it is often a dead card, and it does not help vs MGA that much. Its ability to target only attacking creatures is actually a quite large drawback. Consider other options.
Tidings - consider Foresee instead. One less mana and dig two cards deeper.
The problem with your sideboard is that it is all dependent on Teachings toolbox. It extends your options, but I prefer sideboards that are designed to turn the tables completely against a few chosen decks (or even a single deck). |
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Spyx
Joined: 31 Oct 2004 Posts: 888
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Posted: Sun Sep 09, 2007 6:32 pm Post subject: |
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| Blink seems bad with just 4 targets |
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R3wind
Joined: 24 Jul 2006 Posts: 977
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Posted: Sun Sep 09, 2007 6:36 pm Post subject: |
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| That was why I said to cut it to one. It is still good as a one of inho. It most def needs more counters though. I really like the list for the most part. |
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BeppoBannson
Joined: 17 May 2007 Posts: 47
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Posted: Mon Sep 10, 2007 8:13 pm Post subject: |
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I agree on the blinks i dropped to 2, the reminisce as well was expendable i spose, in goes 2 cancel lol. Tidings stays over forsee as i can find all the cards i need with teachings almost always and the net card advanage is why i run tidings, if i changed tidings it would be for Jayemdae Tome for the rucursion but i risk losing it to a arti hate card. I strongly agree about condemn against teferi that's why i am running the psi blast in the board. I could also splash snow lands for a mouth of ronom and those would fix tef really well but condemn is so much better VS the aggro and can kill 4/5 goyfs no prob, so with the current meta the condemn suits me better in the main deck although i do need a better sideboard option to hate teferi(can only get ahold of one psi blast).
Regardiing the "counter wall" the meta encourages fast cheap cards and in a mana heavy deck like this, spell burst is STRONGLY underestimated. The "counter wall" is set up at around 7 mana with a teferi in play, or with access to 2-3 blinks and a whelk(they go along way). I prefer those options as they generate hand advantage as well where cancel/rune snag/delay are 1-1's. |
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BeppoBannson
Joined: 17 May 2007 Posts: 47
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Posted: Tue Sep 11, 2007 3:33 pm Post subject: |
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| Did some playtesting and i have come to the conclusion that I like Dismal Failure over cancel as it's rare i need the turn three counterspell VS almost always netting an extra card worth of hand advantage. |
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BeppoBannson
Joined: 17 May 2007 Posts: 47
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Posted: Mon Sep 17, 2007 6:57 pm Post subject: |
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| Updated the list again. No advice whatsoever? |
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magic_king
Joined: 15 May 2007 Posts: 23
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Posted: Mon Sep 17, 2007 10:00 pm Post subject: |
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I say can the beacon of immortality, I don't need you getting up to 2,000 life again. lol
But the deck looks good. Very precise, not straying off from control for other useless cards like a lot of U/W cards do
Nice deck, I like it. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Tue Sep 18, 2007 5:48 am Post subject: |
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8 Creatures:
3 Teferi
3 Venser
2 Draining Whelk
1 Non-creature permanent:
1 Sacred Mesa
27 Spells:
1 Spell Burst
2 Cancel
4 Remand
2 Momentary Blink
3 Teachings
4 Condemn
3 Think Twice
4 Wrath of God
1 Beacon of Immortality
3 Foresee
24 Lands:
4 Hallowed Fountain
4 Adarkar Wastes
2 Forbidding Watchtower
2 Dreadship Reef
1 Urza's Factory
1 Tolaria West
5 Island
5 Plains
15 Sideboard cards:
2 Commandeer (take out Condemn vs control)
4 Faith's Fetters (take out the blinks, sacred mesa and a foresee against aggro)
4 Tormod's Crypt (against Bridge Dredge, the other two foresee's, and the cancels)
2 Disenchant (take out whatever... if you need to destroy an enchantment or artifact)
3 Spell Snare (take out condemn and the beacon vs control) |
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