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| How much do you love Angelfire? |
| Fav Deck in any T2 |
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0% |
[ 0 ] |
| Fav Deck in current T2 |
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12% |
[ 1 ] |
| I like it a lot |
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50% |
[ 4 ] |
| Its ok |
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37% |
[ 3 ] |
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| Total Votes : 8 |
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| Author |
Message |
Russell_Nash
Joined: 05 Jan 2006 Posts: 645 Location: Burn Ward
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Posted: Tue Sep 04, 2007 11:20 pm Post subject: Why my Angelfire is better then yours |
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*Disclaimer: don’t take title too seriously, just the first thing that came to mind*
Basically I’m just making this post to bring up some points about Angelfire that I’ve noticed people have not really been adopting.
Here my list:
Lands
1 Island
4 Plains
2 Adarkar Wastes
1 Boros Garrison
3 Faerie Conclave
3 Hallowed Fountain
2 Izzet Boilerworks
3 Sacred Foundry
2 Shivan Reef
2 Steam Vents
Creatures
2 Bogardan Hellkite
4 Court Hussar
4 Lightning Angel
Spells
4 Lightning Helix
4 Remand
2 Demonfire
2 Disintegrate
4 Foresee
4 Wrath of God
Artifacts
3 Azorius Signet
3 Boros Signet
1 Loxodon Warhammer
Sideboard
SB: 4 Condemn
SB: 3 Odds/Ends
SB: 4 Faith's Fetters
SB: 4 Return to Dust
Basiaclly the major points:
1. Faerie Conclave > Urza's Factory: this guy is pretty great in angelfire, he generally runs contention with urza's factory for slots. Heres why I think its much better: a) evasion, with flying hes going to almost always get in for 2. b) makes blue, not a huge deal but it helps. c) only costs 3 mana(relatively) as apposed to the factories relative 8; that means late game you can easily attack with a conclave or 2 and still have mana open to cast other spell. Pretty bang up awesome and I don’t understand why it hasn’t made its way into more lists.
2. Foresee > compulsive research. a)foresee can dig as far as 6 deep as apposed to researches 3. b) with foresee, there are no 2 land junk draws, you can always get at least 2 gas cards off of foresee every time you cast it.
3. 2 Demonfire + 2 Disentegrate > 4 demonfires. Basically this is just for the random extirpate and regeneration creatures. 95% of the time they server the same function but sometimes they help.
4. Loxodon Warhammer. I dunno about you guys but this card has made a major comeback in my area. There getting run in a lot of mid-range aggro and control decks. I got tired of losing to them so I decided to start packing 1 or 2 myself. They work surprisingly well in the deck considering how few creatures it runs. Lightning angel + War Hammer is just too solid. Also in a pinch it can be equipped to conclave to get in a 10 point life swing.
5. 0 Flagstones. I feel like this card just doesn’t fit anymore in this deck. Ever since wildfire stopped getting played I just don’t see the point of playing this card that 80% of the time I just tempo loss. There are no global LD spells being played right now, and if its targeted they would just target something better like a dual land or bounceland. I feel like a regular plains is just a better card. The only card I can think of this is decent for is the 1BR split; Hit I think.
The SB is mainly just meta for my area. A lot of random artifacts like Epochrasite, warhammer, masticore, and crucible. Odds/Ends is mostly for Trolls (a pretty bad solution but theres not much to work with right now) it also is pretty good against counters since Odds essentially counters a counter regardless. Also its been pretty fun seeing the look on my opponents face as they ask what they card does again while attacking with 2 trolls.
So what do you guys think? Do you guys have any points on Angelfire that you feel like aren’t being recognized? What do you feel about mine? |
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Fanboy
Joined: 16 Jun 2005 Posts: 424
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Posted: Wed Sep 05, 2007 12:24 am Post subject: |
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With soo much rack flying around flagstones should really be kept in mind...maybe only 3 however.
next...if your hell bent on faerie conclave...why not run 2 and 1 urzas...late game urzas is far more useful and necessary.
foresee versus compulsive...yeah foresee does more...but 3 cc vs 4cc is a big matter. you may not want to blow your first turn at 4 available cc on a draw spell. |
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Near
Joined: 09 Aug 2007 Posts: 5
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Posted: Wed Sep 05, 2007 1:52 am Post subject: |
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| Fanboy wrote: | With soo much rack flying around flagstones should really be kept in mind...maybe only 3 however.
next...if your hell bent on faerie conclave...why not run 2 and 1 urzas...late game urzas is far more useful and necessary.
foresee versus compulsive...yeah foresee does more...but 3 cc vs 4cc is a big matter. you may not want to blow your first turn at 4 available cc on a draw spell. |
he got 6 signets, so if the usual play is:
t1 land
t2 land-signet
t3 land-compulsive research (1 mana open)
i don't see why he shouldn't use that mana to cast Foresee.
about faerie conclave vs urza's factory: the main difference is that one gives you only one creature to attack/block with, while the others has the potential to give you an endless flow of creatures. I'd better play with 2 conclaves and 1 factory.
EDIT: why doesn't anyone play Boom/Bust anymore? It's soooo good in this deck, and with Flagstones you'll have the chances to beat everything due to your mana acceleration, because you'll make tons of times plays like this:
t1 mountain/x land
t2 flagstones-boom
t3 land-signet (mana open for remand/helix) |
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Ironicus
Joined: 08 Jan 2006 Posts: 135
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Posted: Wed Sep 05, 2007 6:31 am Post subject: |
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what about no signet? if you don't control a signet you have to wait 4 turn before foresee. Also it good to maximize the manacurve. Even if you have a lot of mana, sometime you will need to cast more then one spell in a turn to win and 1 mana can do the difference. Like "Omgomg Ill die if I don't draw a condemn right now!!!". (With 4 mana open). With foresee you're dead at 100% and with compulsive you have one last shot. it's the samething if you want to cast Compulsive with a faith fetter, you're gaining advantage if you can play both spell in the same turn, and 8 is harder than 7. Seriously, I think I'm like 90% vs this list.
With compulsive you have more chance to wog turn 4. Vs Aggro turn 4 you're alive, turn 5 you're dead. So I don't think that digging deeper is more important in this case. |
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Near
Joined: 09 Aug 2007 Posts: 5
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Posted: Wed Sep 05, 2007 7:09 am Post subject: |
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| Ironicus wrote: | what about no signet? if you don't control a signet you have to wait 4 turn before foresee. Also it good to maximize the manacurve. Even if you have a lot of mana, sometime you will need to cast more then one spell in a turn to win and 1 mana can do the difference. Like "Omgomg Ill die if I don't draw a condemn right now!!!". (With 4 mana open). With foresee you're dead at 100% and with compulsive you have one last shot. it's the samething if you want to cast Compulsive with a faith fetter, you're gaining advantage if you can play both spell in the same turn, and 8 is harder than 7. Seriously, I think I'm like 90% vs this list.
With compulsive you have more chance to wog turn 4. Vs Aggro turn 4 you're alive, turn 5 you're dead. So I don't think that digging deeper is more important in this case. |
how can this deck lose turn4 to aggro if it runs 4 remand and 4 helix? i'm curious. however, digging deeper could help you finding a wrath of god if you don't find one in your opening hand. |
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iamFrankie
Joined: 05 Aug 2007 Posts: 24
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Posted: Sun Sep 16, 2007 2:49 pm Post subject: |
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| wrath is one of the most useful cards here because of the few creatures it runs. Why not put in akroma angle of fury? It ends up being a 6/6 with fly and stuff for 6 on the turn you unmorph |
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