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Demyo
Joined: 20 Jul 2007 Posts: 11
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Posted: Sat Aug 25, 2007 5:47 am Post subject: White Blue Control - Help |
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Hi.
I was thinking for a White blue control to play
and this is my final decklist, I would like some help and ideas pls
The decklist does not include Ravnica block cards ( and I don't want to )
4 Adarkar Wastes
2 Nimbus Maze
2 Calciform Pools
12 Island
6 Plains
2 Draining Whelk
2 Teferi
1 Akroma, Angel of Wrath
2 Aeon Chronicler
4 Riftwing Cloudskate
1 Arcanis The Omnipotent
4 Wrath of God
4 Momentary Blink
4 Think Twice
4 Rune Snag
4 Cancel
2 Teferi's Moat ( It's good even in mainboard since i need to get into late game to win )
Sideboard:
4 Disenchant
Missing..
So what do you think ?
I would like to add some Vesuvan Shapeshifters too but i don't know what to remove to get a space for them. |
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Tenak
Joined: 16 Jul 2007 Posts: 39
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Posted: Sat Aug 25, 2007 6:20 am Post subject: |
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Ok, I think:
- Think twice is an awful card, and definitely not a 4 of... in multiples they can just clog up your hand early game. Personally I'd run 2, or 3 max if you really like them. Ancestral Visions and careful consideration could both be used in these slots.
- You NEED an urza's factory in this deck. You are 2 colours and this card is just so powerful. No reason not to really.
- Momentary blink has absolutely no place in this decklist in my opinion, and certainly not as a 4 of. There are only 6 cards that you can abuse with this card, if you draw 2 early game what are you going to do? If you want to build a UW blink deck add epochrasites and venser. As it is you have the cloudskates that do little without the blinks and the blinks that do little without the cloudskates.
- Could use another teferi and more conterspells or something. You don't really have enough counters to make a 'counter wall' and you don't really have enough answers without them, and you don't have large enough threats to play proactively. You have 10 counters total and 4 removal spells. Personally I think that is putting far too much pressure on a) Teferi's moat and b) your creatures to deal with opponent's threats. I'd either add more counters (e.g. +4 delay, +1 teferi) or add more answers (condemn, fetters, porphyry nodes) or add a better proactive creature approach (shapeshifters etc.). At the moment it just seems like aggro will burn you out, angelfire with overpower you by just keep dropping threats, and other counters decks will just have better answers than you do.
Well, that's all I've got to say for know, hope I wasn't too critical... |
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aiutami
Joined: 20 Aug 2007 Posts: 11
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Posted: Sat Aug 25, 2007 8:48 am Post subject: |
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No remand? take out cloudskate akroma and arcansis moat blink 2 think twice 2 island 1and plains and add 4 remand, 1 aeon chronicler 4 condemn/ faith's fetters 3 remove soul( underrated) 2 careful consideration and 3 urza's factory
ancestrall recall is good turn 1- but not stuck in your hand late game |
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Demyo
Joined: 20 Jul 2007 Posts: 11
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Posted: Sat Aug 25, 2007 8:58 am Post subject: |
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It has to be Post Ravnica Block, so i don't want to add Remand's
Thanks a lot for the comments! |
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KeySam
Joined: 14 Oct 2005 Posts: 553
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Posted: Sun Aug 26, 2007 3:49 am Post subject: |
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| aiutami wrote: | No remand? take out cloudskate akroma and arcansis moat blink 2 think twice 2 island 1and plains and add 4 remand, 1 aeon chronicler 4 condemn/ faith's fetters 3 remove soul( underrated) 2 careful consideration and 3 urza's factory
ancestrall recall is good turn 1- but not stuck in your hand late game |
Ancestral Recall is always good, we can discuss about Ancestral Vision Dont even know why i type this, normally i dont do such kind of stuff but i had to laugh.
KeySam |
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Acid_Christ
Joined: 28 Aug 2004 Posts: 571
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Posted: Sun Aug 26, 2007 1:37 pm Post subject: |
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| KeySam wrote: | | aiutami wrote: | No remand? take out cloudskate akroma and arcansis moat blink 2 think twice 2 island 1and plains and add 4 remand, 1 aeon chronicler 4 condemn/ faith's fetters 3 remove soul( underrated) 2 careful consideration and 3 urza's factory
ancestrall recall is good turn 1- but not stuck in your hand late game |
Ancestral Recall is always good, we can discuss about Ancestral Vision Dont even know why i type this, normally i dont do such kind of stuff but i had to laugh.
KeySam |
God forbid you go to top deck mode and draw an Ancestral Recall. At that point in the game, whats 3 extra cards?  |
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