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R/G/W



 
Reply to topic    Magic-League.com Forum Index -> Ravnica Block constructed (RBC)
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venom_aa



Joined: 08 Sep 2004
Posts: 67

PostPosted: Mon Mar 13, 2006 1:19 pm    Post subject: R/G/W Reply with quote

//NAME: Aggro Illuminati
1 Skarrg, the Rage Pits
5 Mountain
4 Forest
4 Plains
4 Temple Garden
4 Stomping Ground
1 Bathe in Light
4 Lightning Helix
4 Char
3 Frenzied Goblin
3 Moldervine Cloak
2 Djinn Illuminatus
3 Watchwolf
3 Rumbling Slum
3 Loxodon Hierarch
4 Burning-Tree Shaman
4 Scab-Clan Mauler
4 Birds of Paradise
SB: 1 Djinn Illuminatus
SB: 3 Giant Solifuge
SB: 3 Faith's Fetters
SB: 4 Seed Spark
SB: 4 Moratorium Stone

Using the djiin version i get the extra mile i need form the helix or char...
The fetters are there as an anwser to helldozer wich has more than one time stole a game from me when i have a match against W/B
and the holigans are mb to take care of the of the opponents mana aceleration/fixing...

Edited 14/03/06

Lol i posted an incomplete list...heres the full deck Very Happy Sry about that


Last edited by venom_aa on Tue Mar 14, 2006 12:08 pm; edited 2 times in total
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Dr_Moo



Joined: 26 Nov 2004
Posts: 969

PostPosted: Mon Mar 13, 2006 3:52 pm    Post subject: Reply with quote

Take a closer look at Djinn Illuminatis.
...
...
...
See the 5RR in the upper right hand corner?


( it is way too expensive )
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Guest






PostPosted: Mon Mar 13, 2006 4:21 pm    Post subject: Reply with quote

With all the BW and aggro running around ull be going to late turns most of the times wich means ull have te mana to drop it down. U could use a more conservative approach and try 4 bops and 4 watchwolf but if go to +6 turn on a first game neither a bop or a wolf will win u a game, specially against BW. Ull give him most of the time one turn to respond to the helix/char+djinn kill but thats not as bad cause it would be the same as if u dropped a wolf/heriarch and waiting to attack till next turn, only this time u have gave urself another way of winning.
On 1st game mirror its were it really shines cause ull usually be exhanging ur creatures/spells 1-1. and most of the times ull oponent will be more than 1 life away from the normal char kill. And the 5 toughness will help him survive a char or helix.
Saying that ill prolly loose the extra djiin in the sb to a galvanic arc or a fetters.
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venom_aa



Joined: 08 Sep 2004
Posts: 67

PostPosted: Mon Mar 13, 2006 4:25 pm    Post subject: Reply with quote

LOL i didnt know i could post as a guest
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