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Mono Red Burn


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Tink903



Joined: 25 Sep 2008
Posts: 36

PostPosted: Sun Nov 16, 2008 3:55 pm    Post subject: Reply with quote

vortex main and i personally dont like shard volley because you sac another land and makes you more vunerable to chalice which is played more now with elves being big...and dont cut spark elementals they are amazing...for more insight you can check out my deck and another burn deck in the top8 in the last master tournament
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Lenin



Joined: 23 Jan 2007
Posts: 71

PostPosted: Sun Nov 16, 2008 11:17 pm    Post subject: Re: Mono Red Burn Reply with quote

SniperMayer wrote:

I just want to ask you about how competitive can BURN!!!!


Competitive burns at 264°C, with a orange/red flame and a lot of smoke.
Be sure to use a CO2 fire extinguisher immediatly!
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SniperMayer



Joined: 31 Jan 2008
Posts: 128

PostPosted: Mon Nov 17, 2008 5:27 am    Post subject: Reply with quote

Damn, Orlandu has the point. You convinced me that Nexus is a good card in the deck.

I think I'll playtest the deck with the change of -4Jet, +4Vortex.

If it doesn't work, then I'll be back to the basics. Smile
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Dracon_ian



Joined: 13 May 2008
Posts: 37

PostPosted: Mon Nov 17, 2008 10:58 am    Post subject: Reply with quote

Good move, those vortex will win you many games (unless you get really bad match-ups), but I'd still suggest -1 flames of the blood hand for +1 mountain, to make 22 land, just because you've increased the top of the curve, and RR1 for vetex means that extra land will help you a lot. Plus it makes sac.ing to shard or shrapnel much less costly.
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SniperMayer



Joined: 31 Jan 2008
Posts: 128

PostPosted: Mon Nov 17, 2008 12:42 pm    Post subject: Reply with quote

I used to play 4 Vortex with 18-20 lands with no troubles. Dunno if I was extremely lucky or what, but had several Nats/FNMs where I had fairly nice results. (top4-8, 3 FNM wins)

Just want to improve the deck and myself.
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mrwegle



Joined: 24 Aug 2006
Posts: 21

PostPosted: Mon Nov 17, 2008 1:08 pm    Post subject: Reply with quote

// Lands
12 [RAV] Mountain (1)
2 [DS] Darksteel Citadel
4 [MR] Great Furnace
4 [DS] Blinkmoth Nexus

// Creatures
4 [10E] Spark Elemental
4 [10E] Mogg Fanatic
4 [PLC] Keldon Marauders

// Spells
4 [10E] Incinerate
4 [MOR] Shard Volley
4 [CHK] Lava Spike
4 [MR] Shrapnel Blast
4 [TSP] Rift Bolt
4 [SC] Sulfuric Vortex
2 [BOK] Flames of the Blood Hand
I play with this list 22 lands because i play 10 3cc (sometimes rift bolt is 3 ) but the main reason that i want to use 4 nexus it is important card vs demigod stompy and some other decks
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