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SniperMayer
Joined: 31 Jan 2008 Posts: 128
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Posted: Fri Nov 07, 2008 7:51 am Post subject: Sunny Side Up |
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I have seen an interesting list which is a newer edition of the old extended deck called Sunny Side Up.
// Lands
4 [DIS] Ghost Quarter
1 [UNH] Swamp
10 [UNH] Island
// Spells
3 [SHM] Manamorphose
4 [MR] Second Sunrise
1 [MR] Sunbeam Spellbomb
1 [FD] Serum Visions
2 [MR] Spoils of the Vault
4 [DS] Reshape
4 [9E] Reclaim
4 [LRW] Ponder
4 [TSP] Lotus Bloom
4 [FUT] Edge of Autumn
4 [FD] Conjurer's Bauble
2 [MR] Pyrite Spellbomb
4 [TSP] Chromatic Star
4 [MR] Chromatic Sphere
As you might have realised, this deck is built on the purpose of winning with an infinite combo. The method is the following:
You play your Ponder / Serum Visions to set up your hand and play a few artifacts to set up the combo. If you had a Lotus Bloom in your opening hand and can afford to wait until turn four, then wait for the Bloom. If you want to go off on turn three you need a Reshape, or a Spoils of the Vault to go get a Reshape. Reshape an artifact to go get a Lotus Bloom. Sacrifice artifacts one by one to draw cards and once you just have three mana left, play Second Sunrise and return everything to play. You continue going through your deck with cards like Spoils of the Vault, occasionally playing another Second Sunrise to keep going, until you draw your entire library. Once you have no remaining deck, you can start netting mana by sacrificing Lotus Blooms and using Ghost Quarter on your own lands (because Ghost Quarter and the land you destroy both come back into play untapped after Second Sunrise). You then use Conjurer's Bauble to put Second Sunrise on the bottom of your deck and draw it. You're now ready to start using Pyrite Spellbomb to deal 2 damage at a time to your opponent. You can keep returning the Pyrite Spellbomb with your Second Sunrise and deal infinite damage. You can also use your Sunbeam Spellbomb to gain infinite life. If your opponent has a response like Gilded Light or Angel's Grace, you can just deal them infinite damage on their upkeep; if they respond with another answer, you can just respond to that answer and deal them infinite damage again. If something really rough, like Runed Halo, turns off your Pyrite Spellbomb you can just gain infinite life with Sunbeam Spellbomb and use Reclaim to prevent yourself from being decked, your opponent will run out of cards first and will be forced to concede.
Please discuss wether it's a nice deck or just a couple of shit. |
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Orlandu
Joined: 25 Sep 2004 Posts: 197
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Posted: Fri Nov 07, 2008 8:27 am Post subject: Hm |
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| I mean, it seems good, there's just no way you can beat elves with it. I know that's not really what you're looking for, but elves is both 1-2 turns faster, and extremely consistent. |
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Bushviper
Joined: 07 Aug 2006 Posts: 150
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Posted: Fri Nov 07, 2008 8:27 am Post subject: |
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| It has the same problem as the old deck did, it looses to anything that says counter target spell. |
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SniperMayer
Joined: 31 Jan 2008 Posts: 128
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Posted: Fri Nov 07, 2008 8:40 am Post subject: |
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It went 4-4 on the first day of PT Berlin. Played against 2 Elves and 5 Counter based decks. This deck can go off turn 3-4 steadily.
The problem against counter based decks was that they had 3-4 counters in hand. (annul, mana leak...) So I think that if the opponents had not been that lucky, this deck would have gone much better. |
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Orlandu
Joined: 25 Sep 2004 Posts: 197
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Posted: Fri Nov 07, 2008 8:52 am Post subject: True |
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| I'm not saying that it CAN"T consistently go off turn 3-4, just that elves is faster, and it's much more versatile, able to chord up silver bullets and what not, where as this really just sits there and hopes they dont have a counter. |
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Shatta
Joined: 26 Jun 2007 Posts: 34
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Posted: Fri Nov 07, 2008 1:14 pm Post subject: |
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| SniperMayer=Jacob Van Leeuwan? |
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SniperMayer
Joined: 31 Jan 2008 Posts: 128
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Posted: Fri Nov 07, 2008 1:17 pm Post subject: |
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No, I'm Hungarian.  |
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center
Joined: 06 May 2006 Posts: 387
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Posted: Fri Nov 07, 2008 4:56 pm Post subject: |
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| 3 other people played the deck and two of them went 0-x |
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Xanthophobia
Joined: 30 Sep 2006 Posts: 28
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Posted: Fri Nov 07, 2008 11:14 pm Post subject: |
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Counterspells? I wasnt aware people countered spells without 4 mana anymore... what deck runs anything but conditional counters like spell snare and stife, or cryptic command. Turn 3 is a good combo, since snare doesnt hit much important (maybe reshape).
Have you considered etherium sculptor or is he unnessesary? I guess you could always reshape him in the combo if you draw 2...
Anyways, I dont know too much on this deck but I see some potential here since there isnt early disruption against spells anymore.
I agree elves is faster and better, but I hope to christ either sentinal or glimpse gets banned so we can put that broken POS behind us and play fair magic. |
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SniperMayer
Joined: 31 Jan 2008 Posts: 128
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Posted: Sat Nov 08, 2008 1:08 am Post subject: |
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| Well, I've never considered playing Sculptor, but it seems nice. I'll playtest him. The only problem is that what can you leave to give him room? |
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ncgeniusbrad
Joined: 31 Jul 2007 Posts: 15
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Posted: Wed Nov 12, 2008 4:10 pm Post subject: |
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| a SSU deck made day 2 of the PT and is up on the event coverage. it plays reclaim and edge of autumn. i have been tinkering with it and have decided to play elslewhere flask over edge bc its a cip draw effect and i can stack the draw and put second sunrise on top with reclaim and repeat allowing multiple draws off of it. |
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ik
Joined: 11 Sep 2007 Posts: 81
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Posted: Sun Dec 21, 2008 7:11 pm Post subject: |
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| Yet another random combo deck sniper is wondering about ive been playing lol... you can dodge spell snare by reshaping for 1 and still getting a bloom btw ... and SB is based on helping MU's with heavy counters... and contrary to popular belief it DOES beat elves (in my experience at least) |
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