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okk_45
Joined: 29 Jul 2008 Posts: 10
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Posted: Thu Sep 04, 2008 10:50 am Post subject: 10 land belcher post ext |
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hi this is a old t2 deck i try to play it in ext post rot so far i got some good result. 36-7 but im not sure about some card plz give me some advise.
// Lands
1 [SHM] Mountain (1)
1 [SHM] Island (1)
8 [SHM] Forest (1)
// Creatures
4 [FD] Eternal Witness
2 [EVG] Wood Elves
4 [CHK] Sakura-Tribe Elder
4 [10E] Birds of Paradise
// Spells
1 [8E] Ensnaring Bridge
3 [9E] Defense Grid
1 [FD] Rude Awakening
1 [FD] Engineered Explosives
4 [MR] Goblin Charbelcher
4 [MR] Fabricate
4 [DS] Serum Powder
4 [MR] Chrome Mox
4 [CHK] Kodama's Reach
3 [MR] Journey of Discovery
4 [10E] Rampant Growth
1 [CHK] Tatsumasa, the Dragon's Fang
2 [TSP] Search for Tomorrow
// Sideboard
SB: 2 [8E] Ensnaring Bridge
SB: 3 [FD] Rude Awakening
SB: 3 [FD] Engineered Explosives
SB: 4 [8E] Boil
SB: 3 [10E] Naturalize
there 3 way to win
1.belcher
2.rude
3.Tatsumasa, the Dragon's Fang
the deck good macht up againt all grgro deck ist pretty much a bye and grid is a verry good awnser to NLB but need more then this that why i need some help thk |
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arkadias
Joined: 19 Jul 2008 Posts: 12
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Posted: Thu Sep 04, 2008 11:00 am Post subject: |
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NLB is a dead deck from what i can see
so you shouldn't have to worry about that. however tron variants are still around |
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Circa
Joined: 26 Dec 2005 Posts: 228
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Posted: Thu Sep 04, 2008 12:00 pm Post subject: |
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Needs moar Spirit Guide, Seething Song, Rite of Flame, Desperate Ritual, etc.
Also, if you're gonna run Wood Elves, why no duals? Seems like Stomping Ground might be good. Also a good idea to include the ONS sac-lands, since they get the land, and that's -1 land in the deck...
Just some thoughts. |
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Spyx
Joined: 31 Oct 2004 Posts: 885
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Posted: Thu Sep 04, 2008 1:42 pm Post subject: |
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Checks his really old extended belcher list
// Lands
4 [GP] Steam Vents
4 [GP] Stomping Ground
// Creatures
1 [SC] Elvish Aberration
4 [SC] Chartooth Cougar
4 [PLC] Simian Spirit Guide
4 [SC] Shoreline Ranger
// Spells
3 [7E] Mana Short
3 [CHK] Sensei's Divining Top
3 [OD] Moment's Peace
3 [MR] Fabricate
3 [MR] Thirst for Knowledge
4 [9E] Sleight of Hand
4 [MR] Goblin Charbelcher
4 [TSP] Lotus Bloom
4 [MR] Chrome Mox
4 [JU] Burning Wish
4 [FD] Pentad Prism
// Sideboard
SB: 1 [7E] Mana Short
SB: 1 [OD] Moment's Peace
SB: 1 [MR] Fabricate
SB: 3 [SOK] Pithing Needle
SB: 1 [PS] Hull Breach
SB: 1 [RAV] Recollect
SB: 3 [PT] Pyroclasm
SB: 3 [GP] Shattering Spree
SB: 1 [FD] Granulate
Hmm now to make it post rotation we have to ditch top, wish, moments peace, mana short. Rough quick build:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [GP] Steam Vents
4 [GP] Stomping Ground
// Creatures
4 [SC] Chartooth Cougar
4 [PLC] Simian Spirit Guide
4 [SC] Shoreline Ranger
1 [MR] Platinum Angel
// Spells
3 [MR] Fabricate
4 [MR] Thirst for Knowledge
4 [MR] Goblin Charbelcher
4 [TSP] Lotus Bloom
4 [MR] Chrome Mox
4 [FD] Pentad Prism
4 [LRW] Ponder
4 [SHM] Manamorphose
4 [MR] Seething Song
4 [CS] Rite of Flame
Filter some lands with the cyclers, draw some cards. Then go off when you have enough manasources or when your lotus resolves. |
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Spyx
Joined: 31 Oct 2004 Posts: 885
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Posted: Thu Sep 04, 2008 1:49 pm Post subject: |
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Or for a faster, and more ball to the walls approach I guess something like this would be better:
// Lands
5 [UNH] Mountain
// Creatures
4 [PLC] Simian Spirit Guide
4 [FUT] Street Wraith
4 [GP] Wild Cantor
// Spells
4 [TSP] Empty the Warrens
4 [MR] Goblin Charbelcher
4 [MR] Chrome Mox
4 [TSP] Chromatic Star
4 [MR] Chromatic Sphere
4 [CHK] Desperate Ritual
4 [MR] Seething Song
4 [CS] Rite of Flame
4 [SHM] Manamorphose
4 [CS] Mishra's Bauble
// Sideboard
SB: 4 [TSB] Tormod's Crypt
SB: 3 [SOK] Pithing Needle
SB: 4 [GP] Shattering Spree
SB: 4 [UL] Defense Grid |
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Tritemio
Joined: 11 Jan 2006 Posts: 41
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Posted: Mon Sep 08, 2008 8:03 am Post subject: |
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Can I suggest
-4 [UNH] Mountain
-4 [FUT] Street Wraith
-4 [GP] Wild Canto
-4 [CS] Mishra's Bauble
+4 Steam Vents
+4 Ponder
+4 Sleight of Hand
+4 Lotus Bloom |
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caesarthehun
Joined: 27 Jun 2006 Posts: 40
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Posted: Mon Sep 08, 2008 6:50 pm Post subject: |
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| Lotus bloom should never, ever have enough time to resolve in this deck |
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SniperMayer
Joined: 31 Jan 2008 Posts: 128
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Posted: Sun Nov 09, 2008 2:46 am Post subject: |
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Well I have to say that this deck NEEDS Lotus Bloom. During playtesting, I could never go off before turn 5, because I had to deal with the mana problems. Wild Cantor is a low point in it, never stays alive, or doesn't give enough mana. I hesitate if I have a Star and a Cantor in hand, and most of the time I play the star for the drawing engine.
Street Wraith is just very nice with the +draw for 0 mana.
I'll test the 5mana version with blue as Tritemio suggested. It can beat elves easily, but is not consistent enough for me. I need a steadier going off ability. |
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