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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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Engrishskill
Joined: 15 Jan 2007 Posts: 454
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Posted: Wed Sep 17, 2008 4:10 pm Post subject: TruffleShuffle.dec |
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This is a deck made by The Infamous Bear Assassin on The Source.
Originally, the deck had discard main, but that was a different time.
// Lands
4 [A] Bayou
2 [ON] Polluted Delta
2 [R] Savannah
2 [4E] Swamp (2)
1 [OV] Plains
1 [SH] Volrath's Stronghold
4 [10E] Forest (1)
3 [A] Scrubland
4 [ON] Windswept Heath
// Creatures
2 [RAV] Grave-Shell Scarab
2 [ON] Gigapede
3 [ON] Krosan Tusker
4 [FD] Eternal Witness
// Spells
3 [DIS] Crime/Punishment
3 [PLC] Damnation
4 [AP] Pernicious Deed
4 [AT] Swords to Plowshares
4 [CHK] Sensei's Divining Top
1 [OD] Haunting Echoes
3 [AP] Vindicate
3 [OD] Moment's Peace
1 [REW] Condemn
// Sideboard
SB: 4 [GP] Leyline of the Void(obvious)
SB: 4 [PS] Orim's Chant(combo)
SB: 4 [LRW] Thoughseize(obvious)
SB: 2 [WL] Gaea's Blessing(long matches against wombat and painter decks)
SB: 1 [OD] Haunting Echoes(I win card against so many decks when the game starts to go to long or if a combo deck fizzes out under pressure)
If anyone wants the full info on the archetype, look in thesource forums for IBA's thread. To give a quick overview on matches:
Good- Goblins(such a good match)
CounterTop decks in general
Meathooks(aka slivers)
Sort of 50/50 give or take- Landstill-ish decks in general
Wombat
Dragon stompy
The matchup against the other control decks isn't what it used to be, but isn't altogether awful depending on what you play.
The deck utilizes a top engine and can really start ripping through the deck in drawn out matches if you get a scarab going with it.
Blah/Bad- Combo in general
Almost every game is winnable, though decks like belcher, TPS and spring tide could stand to be a lot better. I have tried to sort of stick a band-aid on this by replacing Loxos with thoughtseizes and but some blessings to try to deal with EXTREMELY random solidarity and springtide matchups, but to be honest they are mostly for the imperial painter match.
Since I have changed the sideboard I haven't seemed to have gone against any combo decks, just decks that make me miss the sacred grounds and hierarchs(d&t and demon stompy).
I know one of the decks that everyone should be ready for(at least in my opinion): dragon stompy is somewhat luck dependent because you need to get a forest and another basic land to have a decent shot at winning. Obviously there is also the them getting a stupid hand factor. I wish I had more to say about the matchup against a deck like dragon stompy, but I don't really because I haven't played it enough to be allowed to. I have won both matches I have played against it. One of the matches was a harsh blowout and I got basics really easy right off the bat so their moons weren't really amazing and I sworded a teferiderm. They tossed out a chalice for three because quite frankly, other than deeds and vindicates they probably had no fucking clue what to set the chalice for. That recurred in the second game of the match, though in the second match a chalice was accurately set for one to try to stop early swords/condemn and I came really close to getting smashed by a raiders, but a timely crime/punishment bailed me out of trouble.
The other match I played against dragon stompy started with me getting absolutely fucking smashed with an absurd first turn dump of cards(including a dragon, moon and chalice for one). They didn't even know what most of my colours or what I was playing when the game ended on turn three. The game after was very much won by the fact that they figured they were playing funkbrew or something judging by a chalice being set for two and lava darts getting sided in and that is probably what won it for me because their sideboarding might have taken out some of the cards that gave the deck its explosiveness for the sake of killing my confidants and stuff...which I didn't have. In the third game, he figured out that I was blaying some sort of weird control deck thanks to me taking forever to find a gigapede to kill him and it was a somewhat back and fourth game. I think him aggressively mulling down to five is highly suspect in why the deciding game ended up in my favor. I suppose he wanted to try to find the explosive start that makes dragon stompy fierce and that just burnt him.
To be short about it: dragon stompy requires them to not get too lucky with their opening hand...which is true for this matchup for many decks in the format...so whatever.
Truffleshuffle is extremely customizable and can win just about any matchup, which I really like. It kind of reminds me of what oldschool rock was like in the 1.x with duals days. I just thought I would share this deck with m-l because I am having a lot of fun with it absolutely raping a lot of decks in the format.
I have been thinking about whipping up a Mike Long sideboard for the deck(ie: putting in some big negs and some other efficient beaters) for control and combo matches, but to be honest, there are way too many decks online for me to pull a sideboard plan like that off.
Anyway, enjoy. |
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R3wind
Joined: 24 Jul 2006 Posts: 977
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Posted: Thu Sep 18, 2008 1:53 pm Post subject: |
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| Haunting Echoes is nasty! I think that some type of tutor effect would be really good to give the deck some type of a fallback plan. |
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Engrishskill
Joined: 15 Jan 2007 Posts: 454
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Posted: Thu Sep 18, 2008 4:14 pm Post subject: |
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With a lot of the decks out there the only viable tutors basically cost you a turn to use and leave you open to getting time walked.
There is a Lillianna Vess BG ld deck out there called Tombstone that could pull off tutoring, but I don't really like it much.
Possible tutors are cruel tutor or whatever that expensive portal one is called and there is Lillianna Vess. The problem with Truffle Shuffle is that there is no real tempo or acceleration, so you would be leaving yourself open for a turn in order to get into an echoes and the majority of matchups that it affects are combo decks where leaving yourself open on the fifth turn is brutal.
People have also gone for removing white and adding red, replacing the swords with innocent blood. Red has the bonus of giving you bullets like echoes without compromising the main deck's overall function and so forth...the cost is that your sideboard gets quite diluted with bullets, rather than redundant answers.
I think that it ultimately comes down to what you are expecting to be against. The primary matchups where echoes is awesome is when combo has somehow been derailed, but in that case a gigapede is just as likely to end the game. The match that the echoes is largely for is the slow control match like rifter, landstill or wombat...obviously threshold and its ilk can be destroyed by echoes, but the billions of blow up the world cards are more likely to "get you there" and echoes turns into a win more sort of card.
The thing with the slow matches is that echoes can show up when you want it to end the game with the top and all the shuffling effects and/or scarab.
I am not going to pretend to have made this list with my hard work, that is IBA's doing, but I think the singleton echoes in the main is largely there because it can and as a result saves you a sideboard slot and allows you to do random shit every now and again in some matches.
I might have overlooked some possible tutor cards, but I think burning wish is probably the most viable, though you need to give up a bit to get the power of the bombs. |
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mossivo1986
Joined: 08 Sep 2006 Posts: 59
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Posted: Thu Sep 18, 2008 9:35 pm Post subject: |
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| 3c wish still, aka best deck in the format. Underplayed and rediculously good consistent draws. try it sometime. Ill try truffleshuffle again, but I hope it isnt like the last time. |
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gypsy
Joined: 15 Jun 2007 Posts: 921
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Posted: Fri Sep 19, 2008 2:46 am Post subject: |
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| wish still isnt the best deck, there is no best deck the format is wide open and very meta dependent. |
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Engrishskill
Joined: 15 Jan 2007 Posts: 454
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Posted: Fri Sep 19, 2008 10:36 am Post subject: |
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The format is so open it isn't even funny. That is why I have started to pay attention to mtg again. I have been playing around with d&t aswell as faerie stompy too and I have been getting a wide variety of results. So far I like how this deck explodes counterbalance-based decks quite nicely.
| Quote: | | 3c wish still, aka best deck in the format. Underplayed and rediculously good consistent draws. try it sometime. Ill try truffleshuffle again, but I hope it isnt like the last time. |
Post or pm me a list. I am not familiar with this deck.[/quote] |
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mossivo1986
Joined: 08 Sep 2006 Posts: 59
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Posted: Fri Sep 19, 2008 12:56 pm Post subject: |
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Check "thesource" for the list.
http://www.mtgthesource.com/forums/
oh and if you dont believe me on it being the best/safest choice ask the winner of the source tourney what he was going to play. |
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Engrishskill
Joined: 15 Jan 2007 Posts: 454
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Posted: Wed Oct 01, 2008 9:41 am Post subject: |
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| This deck would have destroyed the recent trial, I bet. |
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