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Mono green aggro



 
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isperia



Joined: 05 Feb 2008
Posts: 14

PostPosted: Mon Aug 25, 2008 3:54 am    Post subject: Mono green aggro Reply with quote

Well i c M-L is full of monodecks, so i propose the following one:


// Lands
10 [SHM] Forest (1)
4 [MOR] Mutavault
2 [TSB] Pendelhaven
4 [10E] Treetop Village
4 [FUT] Horizon Canopy

// Creatures
4 [LRW] Cloudthresher
4 [SHM] Oversoul of Dusk
4 [MOR] Chameleon Colossus
4 [SHM] Devoted Druid
4 [FUT] Magus of the Vineyard
4 [EVG] Llanowar Elves
4 [LRW] Garruk Wildspeaker
4 [CS] Ohran Viper

// Spells
4 [10E] Loxodon Warhammer

// Sideboard
SB: 2 [SHM] Grim Poppet
SB: 2 [TSP] Squall Line
SB: 4 [10E] Razormane Masticore
SB: 3 [SHM] Kitchen Finks
SB: 4 [FUT] Riftsweeper

how dy think about it? its some modification from PTQ Tokyo 1st place (+4 viper -4 dryads +some changed sb)

i guess i need some good sb, what cards do u think fit this deck?
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ACM



Joined: 03 Jan 2008
Posts: 111

PostPosted: Mon Aug 25, 2008 9:02 am    Post subject: Reply with quote

Nothing beats Troll Ascetic Wink
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tinman



Joined: 05 Nov 2005
Posts: 180
Location: Winter par

PostPosted: Mon Aug 25, 2008 12:24 pm    Post subject: replys Reply with quote

well you asked so... that magus needs to be birds if you ask me giving your opponet 2 green is trouble if you ask me. Way to many number symbols in mana costs.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1396

PostPosted: Mon Aug 25, 2008 12:53 pm    Post subject: Re: replys Reply with quote

tinman wrote:
well you asked so... that magus needs to be birds if you ask me giving your opponet 2 green is trouble if you ask me. Way to many number symbols in mana costs.


On the other hand, dropping a Chameleon Colossus turn 2 can be quite amazing...

I feel he needs more stuff to do with the mana, though. More instants.
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rdeg87



Joined: 29 Apr 2007
Posts: 182

PostPosted: Mon Aug 25, 2008 2:52 pm    Post subject: Reply with quote

Magus is great. Giving GG to Fae players is a nightmare for them and as said before turn 2 Collosus or turn 3 Oversoul is just sick. If giving your opponent 2G is an issue then side it out.
You dont need instants as you'll be spending your mana on Warhammers.
I dont know about swapping out the Dryads. You'll have to test with and without them to find if they are needed or not.
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jdf121



Joined: 21 May 2005
Posts: 193

PostPosted: Mon Aug 25, 2008 3:13 pm    Post subject: Reply with quote

Since when is oversoul, thresher, and colossus aggro??
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rdeg87



Joined: 29 Apr 2007
Posts: 182

PostPosted: Mon Aug 25, 2008 3:25 pm    Post subject: Reply with quote

When you play them on turns 2,3 and 4
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Thorns



Joined: 16 Aug 2006
Posts: 860
Location: Rath

PostPosted: Mon Aug 25, 2008 5:50 pm    Post subject: Reply with quote

jdf121 wrote:
Since when is oversoul, thresher, and colossus aggro??


Ever since something called beatdown.
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Acid_Christ



Joined: 28 Aug 2004
Posts: 515

PostPosted: Mon Aug 25, 2008 7:19 pm    Post subject: Reply with quote

I was expecting to see Vanquishers along side of Nettle Sentinel and Snakeform.

Seems more like a mono green mana ramp that throws out big stuff and says "deal with it".
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wisdomhappy



Joined: 24 Oct 2007
Posts: 15

PostPosted: Mon Aug 25, 2008 10:09 pm    Post subject: Reply with quote

As a BG control player, I encourage all of you to play this deck. Im sure you can get around 2/5ths of the colors playing wrath of god
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wisdomhappy



Joined: 24 Oct 2007
Posts: 15

PostPosted: Mon Aug 25, 2008 10:22 pm    Post subject: Reply with quote

on secibd thought this deck is pretty good against most stuff, would still honestly hope to play against it with BG control tho. sudden spoiling, slaughter pact, damnation and shreikmaw is more than your serious threats. even with oversoul, I bet you could support at least 1-2 more lands that dont produce green, maybe add one mouth/snow or one springjack pasture for warrhammer/gurriks ovverun synergy. just seems like even if you were not able to cast a turn 3-5 oversoul, you would still be able to get the ggggg before you lose much tempo, or at LEAST with even 6 lands that don't produce green, would you really run out of things to play before you got 5 mana? possibly, but I would at LEAST seriouslt advise playing 2 forests that are snow-covered or somethhing, so you can see how ofteb playing 6 nongreens would screw you. to be honst, with devoted druid and gurrik it is possible you could even support 7 if you are lucky. I dont play the deck so I dont know at all like you do.
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Enyeez



Joined: 18 Nov 2004
Posts: 78

PostPosted: Tue Aug 26, 2008 12:14 am    Post subject: Reply with quote

you lose to,

Merfolk, Elves, Llark is unwinable.
Red if you dont play pariah, if you do, you cant lose it.
faeries comes down to the draw, but you should be favourable.

the deck is not that strong, I played a similar one at the Copenhagen GP. 2-3 drop.
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