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Pokemaster
Joined: 16 Sep 2007 Posts: 8
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Posted: Tue Aug 19, 2008 7:46 am Post subject: 52 Lands |
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// Lands
4 [10E] Ghitu Encampment
4 [FUT] Keldon Megaliths
4 [MOR] Mutavault
4 [FUT] Zoetic Cavern
38 [UNH] Mountain
// Creatures
4 [MOR] Countryside Crusher
// Spells
4 [PLC] Fatal Frenzy
// Sideboard
SB: 4 [EVE] Figure of Destiny
SB: 4 [SHM] Boggart Ram-Gang
SB: 4 [SHM] Demigod of Revenge
SB: 3 [PLC] Blood Knight
What to put into side/maindeck
Last edited by Pokemaster on Sat Aug 23, 2008 2:27 pm; edited 4 times in total |
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commador01
Joined: 24 Feb 2008 Posts: 37
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Posted: Tue Aug 19, 2008 7:54 am Post subject: |
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i would get rid of vexing shusher,then add 15 islands. glad i could help  |
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orphan
Joined: 18 Aug 2008 Posts: 3
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Posted: Tue Aug 19, 2008 8:30 am Post subject: |
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| hi. im terror. |
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Trotsky1
Joined: 12 Apr 2005 Posts: 940
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Posted: Tue Aug 19, 2008 8:38 am Post subject: |
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| Hello Im runed halo GG by the way, |
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ransom3
Joined: 01 Oct 2007 Posts: 174
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Posted: Tue Aug 19, 2008 8:56 am Post subject: |
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| Your chances of drawing a Crusher (since Seismic Assault is NOT a win condition) are 1/15. So by turn 8 you should have one, based on probability. There aren't many decks capable of winning before then, so you are in good shape. No one plays counterspells either so this is solid for the meta. |
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Pokemaster
Joined: 16 Sep 2007 Posts: 8
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Posted: Tue Aug 19, 2008 9:28 am Post subject: |
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with seismic i can win at round 7
and i can mulligan till i get him or something playeble |
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Lynolf
Joined: 25 Aug 2007 Posts: 256
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Posted: Tue Aug 19, 2008 9:29 am Post subject: |
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Cut the Seismic Assault for 2 more Fatal Frenzy. If you can keep a Countryside Crusher in play, your chances of getting a Fatal Frenzy after is 3/4 aproximately. Then you only need to pray that you get 7 or 8 lands in your graveyard and congratulations! You just won the game at turn 4 using only 2 spells and in a T2 format!  |
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thedarkness
Joined: 13 Jul 2006 Posts: 493
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Posted: Tue Aug 19, 2008 12:17 pm Post subject: |
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This guy's second post made me laugh, because it appears that HE'S NOT KIDDING. :O
Aaaaaaaaaaaaaaaaaaaaalright, moving on. |
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Hank333
Joined: 23 Oct 2006 Posts: 259 Location: San Antoni
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Posted: Tue Aug 19, 2008 1:51 pm Post subject: |
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| You have to mulligan aggresivly with this deck. Siesmec assualt is worthless. And how about Flame Jab or some other retrace card? I beat you could win a great deal of game 1's pretty randomly, but i would think any intellegent player will pick up on what you are doing to stop you game 2-3... |
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fortuna
Joined: 13 Jan 2007 Posts: 2
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Posted: Tue Aug 19, 2008 1:57 pm Post subject: |
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| -4 mountain +4 gemstone caverns |
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onecleanceli
Joined: 27 Mar 2005 Posts: 264
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Posted: Tue Aug 19, 2008 7:00 pm Post subject: |
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| serum powder FTW ZOMG!!!! |
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KeySam
Joined: 14 Oct 2005 Posts: 553
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Posted: Wed Aug 20, 2008 10:57 am Post subject: |
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snow base mouth of ronom and scrying sheets in. Then add quicksand and desert. Thatway your maybe even able to steal some games cause of your lands, although its highly unlikely  |
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Dark_Apophis
Joined: 12 Sep 2004 Posts: 1
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Posted: Wed Aug 20, 2008 12:30 pm Post subject: |
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| You should play 15 cards SB to side out the combo game 2 and 3. Kind of like the deck SIDEBOARD when Affinty was around. Game 2 and 3 you make the deck into goblins LOL... |
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jubal
Joined: 28 May 2008 Posts: 1
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Posted: Wed Aug 20, 2008 6:15 pm Post subject: |
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don't mean to bust your bubble, but i actually invented the deck you just made a few months ago. Here's some proof for you.
http://www.essentialmagic.com/decks/View.asp?ID=638647
it's a good bit more viable than your version.
Hope this helps |
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Pokemaster
Joined: 16 Sep 2007 Posts: 8
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Posted: Thu Aug 21, 2008 3:36 am Post subject: |
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too much non lands i think |
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