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BanditFrosty
Joined: 08 Apr 2008 Posts: 21
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Posted: Mon Aug 18, 2008 6:09 pm Post subject: Plague of Rats + Pandemonium? |
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| Seriously, think it would work? Throw in Furystoke Giant, maybe splash green for Primal forcemage? |
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asamodious
Joined: 20 Sep 2005 Posts: 121
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Posted: Mon Aug 18, 2008 8:37 pm Post subject: |
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| The best thing you could do is forget you even thought about playing any of those cards in a competitive deck. |
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Circa
Joined: 26 Dec 2005 Posts: 217
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Posted: Mon Aug 18, 2008 9:03 pm Post subject: |
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| LOL@ asamodious. |
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BanditFrosty
Joined: 08 Apr 2008 Posts: 21
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Posted: Mon Aug 18, 2008 9:20 pm Post subject: |
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| yeah, ya know, people said the same thing about anouther card like that. What was it called? Oh yeah, Tooth and Nail. |
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shadow483
Joined: 21 Jun 2007 Posts: 55
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Posted: Mon Aug 18, 2008 10:56 pm Post subject: |
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| The concept is sound, but the only problem I see is that the combo may backfire as both players pay life then get rats. Then pandemonium triggers. Depending on which order the effects trigger, your own combo might kill you. I don't want to say thats true until we get a ruling on it. Its either they go on the stack active player non-active player, or being that pandemonium is your card, you control the order in which they resolve. If its the latter, then your combo works since you will kill your opponent before his triggers kill you. Its also problematic that plague of vermin costs 7 and pandemonium costs 4 meaning you need 11 mana. |
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ACM
Joined: 03 Jan 2008 Posts: 111
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Posted: Tue Aug 19, 2008 3:03 am Post subject: |
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| The rats will enter play at the same time, and the triggers will be put on stack in APNAP order, meaning that the one who plays Plague of Vermin gets his/her trigger on the stack first, and then the nonactive player gets the trigger on top. |
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ILikeBananas
Joined: 01 Aug 2006 Posts: 155
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Posted: Tue Aug 19, 2008 4:09 am Post subject: |
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Seems too fragile to make competitive. Rats have no haste. By the time you reach 7 mana, the slower control decks probably found their mass removal already and the faster decks probably already killed you. This means you need to pack sufficient defense to last until turn 5-7. Also, vs aggro, u'll likely have less life than your opponent. The life you bid will seem counterproductive.
Pandemonium is very risky in aggro format. Your opponent is going to get a few damage with it probably before you do. |
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ACM
Joined: 03 Jan 2008 Posts: 111
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Posted: Tue Aug 19, 2008 5:46 am Post subject: |
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And due to the opponent probably having higher life totals than you when you play Plague of Vermin with Pandemonium out, he will be able to kill you off first due to the APNAP ordering of the triggers.
Not viable in any format. |
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BanditFrosty
Joined: 08 Apr 2008 Posts: 21
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Posted: Tue Aug 19, 2008 7:30 am Post subject: |
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| Eh, kinda figured it was something like that. I was just trying to find a cool combo that was worth building a deck out of. |
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Ownj00
Joined: 27 Apr 2005 Posts: 73
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Posted: Tue Aug 19, 2008 1:01 pm Post subject: |
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| having a hand in tuning tooth for the original block pro tour, let me assure you, plague of rats is no tooth and nail. |
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BanditFrosty
Joined: 08 Apr 2008 Posts: 21
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Posted: Tue Aug 19, 2008 6:30 pm Post subject: |
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| Admittedly. But the point stands. Just because the card itself seems... janky, doesnt mean that a new card wont make it a huge success down the road. |
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