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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Sat Jul 05, 2008 2:47 am Post subject: Zur.dec finally helped out by eventide! |
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okay this is pre-eventide list: Works very well and can handle most decks except for doran atm but working on that matchup by sideboarding correctly
4 Mulldrifter
2 Reveillark
4 Zur the Enchanter
4 Cryptic Command
3 Damnation
4 Profane Command
2 Bitterblossom
2 Glorious Anthem
2 Griffin Guide
4 Oblivion Ring
3 Steel of the Godhead
2 Mind Stone
3 Adarkar Wastes
4 Caves of Koilos
1 Island
2 Mystic Gate
2 Plains
4 Reflecting Pool
2 Sunken Ruins
4 Underground River
2 Vivid Creek
With Eventide!
4 Mulldrifter
2 Reveillark
4 Zur the Enchanter
2 Evershrike
4 Cryptic Command
3 Damnation
3 Profane Command
4 Edge of divinity
4 Oblivion Ring
1 spirit loop
3 Steel of the Godhead
2 Mind Stone
3 Adarkar Wastes
3 Caves of Koilos
1 Island
2 Mystic Gate
2 Plains
4 Reflecting Pool
2 Sunken Ruins
2 Fetid Heath ( B/W eventide dual land)
3 Underground River
2 Vivid Creek
Mulldrifter- Card Advantage + comes back with Reveillark
Reveillark 4/3 flier + Brings back any of my other guys
Zur- Brings me all my enchantments to deal with any threats and can help seal the win with a couple of godheads on him; triple lifelink is nasty
Evershrike (Eventide)- Come in normally for 5 which is expensive or if he gets discarded, I can bring him back with profane or reveillark . I am trying to fit in oona's prowler but I can't find space.
Cryptic- If it has blue this card is a must add; simply put, it wins games.
Damnation- Wipe board and put things in graveyard for shrike or reveillark/ profane to bring back
Profane command- Removal/ resurrection/ direct damage/ creates evasion for creatures w/ alpha strike
Edge of Divinity (Eventide)- +3/+3 for 1? for Zur or shrike or make reveillark 5/5 for 1. Must have
Spirit Loop- Comes back to hand and combos well if shrike is in the yard.
Oblivion Ring- Solution
Steel of Godhead- Zur+ Steel= win most of the time
Well those are my explanations for the cards chosen for this deck. Any critiques are welcome i hope you like my idea! I think more dominant black in a zur deck makes it much stronger. |
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gypsy
Joined: 15 Jun 2007 Posts: 921
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Posted: Sat Jul 05, 2008 6:23 am Post subject: |
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| you dont need that many enchantments for zur |
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R3wind
Joined: 24 Jul 2006 Posts: 972
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Posted: Sat Jul 05, 2008 6:59 am Post subject: |
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I would cut one of the Zur for one more Lark. Also I don't like the new hybrid enchantment in this list. I would cut all of them for more powerful enchantments like Bitterblosom, Knollspine Invocation, and others. You could also cut them for Shadowmage Infiltrator. I really like Shadowmage Infiltrator in the Zur deck. Finkle makes the control matches a lot better.
The GP list that I saw played Rune Snag in the slot in question. |
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curly
Joined: 20 Nov 2007 Posts: 61
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Posted: Sat Jul 05, 2008 9:07 am Post subject: |
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| when using evershrik i agree but use his ability to play him... whats this bullshit about revilark and profane for 7? thes just horrible. |
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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Sat Jul 05, 2008 9:51 am Post subject: |
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well i would not bring back with profane for 7 99% of the time and reveillark, its just out there just in case that situation arises.
That whole reveillark and profane was to emphasize the fact i can bring back my creatures in case they die for some reason, not saying that was the main purpose of the deck or anything |
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AgentX
Joined: 21 Mar 2007 Posts: 3
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Posted: Sat Jul 05, 2008 10:37 am Post subject: |
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Haha - 1 nodes 1 pariah 1 story circle 2 steel of the godhead 1 ring 1 wheel of sun and moon
I think thats all md enchantments you would need!
4 condemn
3 remove soul
4 runesnag
2 cryptic command
2 pact of negation
3 zur
1 teferi
3 vedalkin aithermage
1 oona
4 cancel
1 nodes
2 think twice
4 mystic gate
4 reflecting pool
2 adakar wastes
2 underground river
2 calciform pool
2 dreadship reef
2 mistveil plains
1 swamp
4 island
1 plains
SB
1 paraih
1 teferi
3 nodes
1 story circle
2 wheel of sun and moon
2 ring
2 venser
3 negate
Well here are my regionals list - Ya it took me to nationals |
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ZW
Joined: 25 Apr 2008 Posts: 183
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Posted: Sun Jul 06, 2008 2:50 pm Post subject: |
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| Agent X...you either lie or went to the easiest regional ever. You have 1 enchantment main deck... |
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