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Zur.dec finally helped out by eventide!



 
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TekNique



Joined: 19 Mar 2008
Posts: 157

PostPosted: Sat Jul 05, 2008 2:47 am    Post subject: Zur.dec finally helped out by eventide! Reply with quote

okay this is pre-eventide list: Works very well and can handle most decks except for doran atm but working on that matchup by sideboarding correctly

4 Mulldrifter
2 Reveillark
4 Zur the Enchanter

4 Cryptic Command
3 Damnation
4 Profane Command

2 Bitterblossom
2 Glorious Anthem
2 Griffin Guide
4 Oblivion Ring
3 Steel of the Godhead

2 Mind Stone

3 Adarkar Wastes
4 Caves of Koilos
1 Island
2 Mystic Gate
2 Plains
4 Reflecting Pool
2 Sunken Ruins
4 Underground River
2 Vivid Creek

With Eventide!

4 Mulldrifter
2 Reveillark
4 Zur the Enchanter
2 Evershrike

4 Cryptic Command
3 Damnation
3 Profane Command

4 Edge of divinity
4 Oblivion Ring
1 spirit loop
3 Steel of the Godhead

2 Mind Stone

3 Adarkar Wastes
3 Caves of Koilos
1 Island
2 Mystic Gate
2 Plains
4 Reflecting Pool
2 Sunken Ruins
2 Fetid Heath ( B/W eventide dual land)
3 Underground River
2 Vivid Creek


Mulldrifter- Card Advantage + comes back with Reveillark
Reveillark 4/3 flier + Brings back any of my other guys
Zur- Brings me all my enchantments to deal with any threats and can help seal the win with a couple of godheads on him; triple lifelink is nasty
Evershrike (Eventide)- Come in normally for 5 which is expensive or if he gets discarded, I can bring him back with profane or reveillark Smile. I am trying to fit in oona's prowler but I can't find space.

Cryptic- If it has blue this card is a must add; simply put, it wins games.
Damnation- Wipe board and put things in graveyard for shrike or reveillark/ profane to bring back
Profane command- Removal/ resurrection/ direct damage/ creates evasion for creatures w/ alpha strike

Edge of Divinity (Eventide)- +3/+3 for 1? for Zur or shrike or make reveillark 5/5 for 1. Must have
Spirit Loop- Comes back to hand and combos well if shrike is in the yard.
Oblivion Ring- Solution
Steel of Godhead- Zur+ Steel= win most of the time

Well those are my explanations for the cards chosen for this deck. Any critiques are welcome i hope you like my idea! I think more dominant black in a zur deck makes it much stronger.
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gypsy



Joined: 15 Jun 2007
Posts: 921

PostPosted: Sat Jul 05, 2008 6:23 am    Post subject: Reply with quote

you dont need that many enchantments for zur
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R3wind



Joined: 24 Jul 2006
Posts: 972

PostPosted: Sat Jul 05, 2008 6:59 am    Post subject: Reply with quote

I would cut one of the Zur for one more Lark. Also I don't like the new hybrid enchantment in this list. I would cut all of them for more powerful enchantments like Bitterblosom, Knollspine Invocation, and others. You could also cut them for Shadowmage Infiltrator. I really like Shadowmage Infiltrator in the Zur deck. Finkle makes the control matches a lot better.

The GP list that I saw played Rune Snag in the slot in question.
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curly



Joined: 20 Nov 2007
Posts: 61

PostPosted: Sat Jul 05, 2008 9:07 am    Post subject: Reply with quote

when using evershrik i agree but use his ability to play him... whats this bullshit about revilark and profane for 7? thes just horrible.
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TekNique



Joined: 19 Mar 2008
Posts: 157

PostPosted: Sat Jul 05, 2008 9:51 am    Post subject: Reply with quote

well i would not bring back with profane for 7 99% of the time and reveillark, its just out there just in case that situation arises.

That whole reveillark and profane was to emphasize the fact i can bring back my creatures in case they die for some reason, not saying that was the main purpose of the deck or anything
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AgentX



Joined: 21 Mar 2007
Posts: 3

PostPosted: Sat Jul 05, 2008 10:37 am    Post subject: Reply with quote

Haha - 1 nodes 1 pariah 1 story circle 2 steel of the godhead 1 ring 1 wheel of sun and moon

I think thats all md enchantments you would need!

4 condemn
3 remove soul
4 runesnag
2 cryptic command
2 pact of negation
3 zur
1 teferi
3 vedalkin aithermage
1 oona
4 cancel
1 nodes
2 think twice

4 mystic gate
4 reflecting pool
2 adakar wastes
2 underground river
2 calciform pool
2 dreadship reef
2 mistveil plains
1 swamp
4 island
1 plains


SB

1 paraih
1 teferi
3 nodes
1 story circle
2 wheel of sun and moon
2 ring
2 venser
3 negate

Well here are my regionals list - Ya it took me to nationals
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ZW



Joined: 25 Apr 2008
Posts: 183

PostPosted: Sun Jul 06, 2008 2:50 pm    Post subject: Reply with quote

Agent X...you either lie or went to the easiest regional ever. You have 1 enchantment main deck...
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