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FaerieWizards



 
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Shirone



Joined: 18 Apr 2008
Posts: 12

PostPosted: Sat Aug 09, 2008 7:13 am    Post subject: FaerieWizards Reply with quote

creature [15]

1 Arbiter of Knollridge

3 Mistbind Clique

1 Spellstutter Sprite

3 Vedalken Aethermage

3 Vendilion Clique

1 Venser, Shaper Savant

3 Zur the Enchanter

instant [9]

1 Crib Swap

4 Cryptic Command

4 Rune Snag

sorcery [4]

4 Ancestral Vision

enchantment [8]

4 Bitterblossom

2 Oblivion Ring

2 Steel of the Godhead

land [24]

4 Adarkar Wastes

3 Mystic Gate

4 Reflecting Pool

3 Sunken Ruins

4 Underground River

4 Vivid Creek

1 Vivid Marsh

1 Vivid Meadow

60 cards
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1396

PostPosted: Sat Aug 09, 2008 9:30 am    Post subject: Reply with quote

Why only Wizards? There is no wizard-synergy in there.

And Arbiter of Knollridge?
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ILikeBananas



Joined: 01 Aug 2006
Posts: 155

PostPosted: Sat Aug 09, 2008 11:51 am    Post subject: Reply with quote

Not enough of a Zur deck and not enough of a wizards deck. Choose one or the other.

If you go wizards, I think you are in the right direction. You can cut white. Run sage's dousing in place of rune snag. Consider running the blue banneret to discount all your creatures. Need more wizard synergies. Consider sage's dousing and sage of fables. You'll be mostly blue. Spellstutter is excellent and you need to run at least 3. I don't find wizard cycling to be that great. You're really only tutoring for zur and arbiter. Maybe add teferi?

If you go Zur, you should be more toolbox style, running many 1-of enchantments.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1396

PostPosted: Sat Aug 09, 2008 3:34 pm    Post subject: Reply with quote

No no, his Zur toolbox is fine. All you need is Oblivion Ring, Bitterblossom and Steel of the Godhead. Everything else is win-more.

I would definitely run Teferi over Arbiter. As lords go, Sage of Fables is way too slow. He doesn't do anything on his own. There is no point in keeping to one creature type only unless one does so because of some synergy or combo, and there is none of those in that deck.

3 Zur and 2 other cards (Steel) which wouldn't otherwise be played in any deck isn't that much dedication, really. 'Ring and Bitterblossom are good in such a deck with or without Zur.

In other words, apart from needing an iffy mana base, Zur can be played with virtually anything. So his choice of wizards does not add anything in particular to the deck. The moves he want to do is Zur pawnage or Mistbind Clique-ing from Bitterblossom tokens. In other words: he would be better off playing UBW Zur-Faeries than UBW Zur-wizards.

4 Spellstutter Sprite
4 Scion of Oona
2 Vendilion Clique
3 Mistbind Clique
3 Zur, the Enchanter

4 Bitterblossom
2 Steel of the Godhead
2 Oblivion Ring

4 Ancestral Vision

4 Rune Snag
4 Cryptic Command

6 Island
4 Vivid Creek
2 Vivid Marsh
4 Reflecting Pool
3 Sunken Ruins
3 Mystic Gate
2 River of Tears
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angelord3549



Joined: 27 Oct 2005
Posts: 76

PostPosted: Sun Aug 10, 2008 9:08 am    Post subject: Re: FaerieWizards Reply with quote

Shirone wrote:
creature [15]

1 Arbiter of Knollridge



thats as far as I read
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turbogo



Joined: 27 Feb 2008
Posts: 4

PostPosted: Tue Aug 12, 2008 9:20 pm    Post subject: Re: FaerieWizards Reply with quote

angelord3549 wrote:
Shirone wrote:
creature [15]

1 Arbiter of Knollridge



thats as far as I read


Arbiter is mad tech. It can easily be a 10 point life swing that comes with a big body.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1396

PostPosted: Wed Aug 13, 2008 1:52 am    Post subject: Re: FaerieWizards Reply with quote

turbogo wrote:
angelord3549 wrote:
Shirone wrote:
creature [15]

1 Arbiter of Knollridge



thats as far as I read


Arbiter is mad tech. It can easily be a 10 point life swing that comes with a big body.


Oooooooor a 10 point life swing the wrong way, which comes with a big body while tapping out with a counterdeck. Also known as a "dead card". Since he runs only 1, he cannot guarantee that he gets it when he needs it, and so its usefulness is entirely random. The card is good in limited and casual play, but in competitive constructed it is not nearly good enough even for 1 slot.
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turbogo



Joined: 27 Feb 2008
Posts: 4

PostPosted: Wed Aug 13, 2008 11:27 am    Post subject: Re: FaerieWizards Reply with quote

Vedrfolner wrote:
turbogo wrote:
angelord3549 wrote:
Shirone wrote:
creature [15]

1 Arbiter of Knollridge



thats as far as I read


Arbiter is mad tech. It can easily be a 10 point life swing that comes with a big body.


Oooooooor a 10 point life swing the wrong way, which comes with a big body while tapping out with a counterdeck. Also known as a "dead card". Since he runs only 1, he cannot guarantee that he gets it when he needs it, and so its usefulness is entirely random. The card is good in limited and casual play, but in competitive constructed it is not nearly good enough even for 1 slot.


Did you read the list? He runs 3 Vedalken Aethermages. That's why he can run techy one offs. And in the wrong way? If someone plays it making their opponent gain life they're probably you. It should probably be SB material though for RDW. Anyway the decklist should probably shifted away from a Fae/Wizard/Zur focus down to just two of those, preferably Fae and Zur if you really want to use those cliques. As it stands you don't have the requisite 4 vaults and spellstutters to consistently use em.

Also try to get some pacts MD. Magus is heavily played.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1396

PostPosted: Sat Aug 16, 2008 6:37 pm    Post subject: Re: FaerieWizards Reply with quote

turbogo wrote:
Vedrfolner wrote:
turbogo wrote:
angelord3549 wrote:
Shirone wrote:
creature [15]

1 Arbiter of Knollridge



thats as far as I read


Arbiter is mad tech. It can easily be a 10 point life swing that comes with a big body.


Oooooooor a 10 point life swing the wrong way, which comes with a big body while tapping out with a counterdeck. Also known as a "dead card". Since he runs only 1, he cannot guarantee that he gets it when he needs it, and so its usefulness is entirely random. The card is good in limited and casual play, but in competitive constructed it is not nearly good enough even for 1 slot.


Did you read the list? He runs 3 Vedalken Aethermages. That's why he can run techy one offs. And in the wrong way? If someone plays it making their opponent gain life they're probably you. It should probably be SB material though for RDW. Anyway the decklist should probably shifted away from a Fae/Wizard/Zur focus down to just two of those, preferably Fae and Zur if you really want to use those cliques. As it stands you don't have the requisite 4 vaults and spellstutters to consistently use em.

Also try to get some pacts MD. Magus is heavily played.


I just pointed out that it is a situational card, and that in situations where you are in the lead, you can't play him. Yes I knew about the wizardcyclers, but if he wants to use two cards and 10 mana to gain a quite random amount life and get a 5/5 vigilance by tapping out in his own turn... in a Best Case scenario, then he should be advised against it. And I did. And you did. And everyone else did as well.

Teferi, which I advised him to replace it with, is on the other hand _never_ situational. Sure, you may play against someone with no relevant instants, but then a 3/4 flash for 5 mana that gives all your creatures flash is still very good.
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