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Infinite Planeswalker Abilities.



 
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jdf121



Joined: 21 May 2005
Posts: 195

PostPosted: Mon Jul 07, 2008 12:07 am    Post subject: Infinite Planeswalker Abilities. Reply with quote

This is quite funny, but not viable. Maybe in an emporer game.

Any Planeswalker + Mycosynth Lattice + March of the Machines +

Experiment Kraj = Infinite Planeswalker abilities. Like I said, not realistic, but it seems like it shouldn't be possible. But it is...
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Ggerg



Joined: 04 Sep 2005
Posts: 487

PostPosted: Mon Jul 07, 2008 12:27 am    Post subject: Reply with quote

u know, i tried building a horrible multiplayer deck around this, but, honestly, it'll never happen. too many combo pieces that all suck and you end up having no space in a deck for anything except the pieces really.
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jdf121



Joined: 21 May 2005
Posts: 195

PostPosted: Mon Jul 07, 2008 12:47 am    Post subject: Reply with quote

there's a guy in my playing circle that actually has a planeswalker deck based around this. I've never seen it played, but Im sure hes went off a few times because people talk about how bad ass it is, but most of the people that play in my town are total idiots/noobs. Not all, but most.

While we are at it.. Let's try to build a casual deck around this. Its all in fun. Post ur lists here.
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Arch_Raziel



Joined: 06 Jul 2008
Posts: 26

PostPosted: Mon Jul 07, 2008 12:20 pm    Post subject: Re: Infinite Planeswalker Abilities. Reply with quote

jdf121 wrote:
This is quite funny, but not viable. Maybe in an emporer game.

Any Planeswalker + Mycosynth Lattice + March of the Machines +

Experiment Kraj = Infinite Planeswalker abilities. Like I said, not realistic, but it seems like it shouldn't be possible. But it is...

uhm...

...or just have gilder bairn with utopia vow and double your planeswalker counters mulitple times each turn? Jace can have 224 counters turn 5?

EDIT:

For those who don't know, gilder bairn is a 3 cost blue/green ouphe from eventide that you tap 3 and untap him and doulbe the # of counters on target permanent. utopia vow taps him for one of the mana, so it only truly costs you 2 lands.
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jdf121



Joined: 21 May 2005
Posts: 195

PostPosted: Mon Jul 07, 2008 3:23 pm    Post subject: Reply with quote

uhm...

The problem with that is you can only do one ability per turn. With this, the Kraj isn't bound by the Planeswalker rules, so its game whenever it happens, no matter how improbable. You can put infinite counters and then remove infinite counters. That means that you have infinite 3/3's or mana with Garruk. Infininte mill with Jace. Infinite life and infinate */* creatures with Ajani. Infinate damage with Chandra.

Good try tho, bud. Glad to see that you read the magic article previews, but there's still no way to remove more than one per turn unless u use this. Game. Set. Match.
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Arch_Raziel



Joined: 06 Jul 2008
Posts: 26

PostPosted: Mon Jul 07, 2008 3:56 pm    Post subject: Reply with quote

jdf121 wrote:
uhm...

The problem with that is you can only do one ability per turn. With this, the Kraj isn't bound by the Planeswalker rules, so its game whenever it happens, no matter how improbable. You can put infinite counters and then remove infinite counters. That means that you have infinite 3/3's or mana with Garruk. Infininte mill with Jace. Infinite life and infinate */* creatures with Ajani. Infinate damage with Chandra.

Good try tho, bud. Glad to see that you read the magic article previews, but there's still no way to remove more than one per turn unless u use this. Game. Set. Match.


Oh, I get you guys now... I didn't think about experiment not being limited to the 1/turn rule, that's why I put that... now I understand the difference with that. although you'd probably have to add the counters first, so garruks would be far from "infinite", since you'd have to untap a bunch of land... but if you're playing big spells, untapping all lands shouldn't be terribly hard i guess... though it'd still be more useful with pretty much every other planeswalker than garruk. (just because jace you could each draw a lot, then makes them discard a lot, rinse and repeat, ajani you can gain lots of life then pump out bunches of big avatars, chandra you burn them, then uhm... burn them? etc, but garruks is limited because you still must pay the requirements, meaning you need all those loyalty counters, meaning you need to untap a lot of lands.) which isn't to say garruk would be useless, just a little harder. *nod*
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Ggerg



Joined: 04 Sep 2005
Posts: 487

PostPosted: Mon Jul 07, 2008 4:54 pm    Post subject: Reply with quote

um, garruk is limited in this how? you can untap any two lands, even ones already untapped. er, i guess you could mean that garruk doesn't win by itself immediately? but since you have at least one creature in play already that can attack that turn (experiment krajj), i'm pretty sure you have no idea what you're talking about.

i still maintain that this cannot even be good enough in a casual ffa multiplayer game, let alone anything else.

maybe emperor. maybe
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Thorns



Joined: 16 Aug 2006
Posts: 862
Location: Rath

PostPosted: Mon Jul 07, 2008 5:14 pm    Post subject: Reply with quote

This combo has been worked on ever since we found out how Planeswalkers functioned. Nothing new here, moving on...
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