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Sounds in OPT



 
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Jorbes



Joined: 14 Feb 2006
Posts: 296
Location: Netherland

PostPosted: Tue Mar 25, 2008 5:37 am    Post subject: Sounds in OPT Reply with quote

This thread is to gather where you would like sound effects in OPT.

Note: all sounds can be disabled individually if you dont like what others have suggested, so please no bashing/flaming/yelling.

The current list:

Action: Moving the mouse over an item in a zone listbox
Sound: A short high-hat

Action: Your Life Total dropping below 1 life
Sound: A sad sound or something

Action: Your opponent's Life Total dropping below 1 life
Sound: A cheer sound of some kind, maybe an evil laugh.

Action:
Sound:

I will edit this post by your input.


Last edited by Jorbes on Tue Mar 25, 2008 2:27 pm; edited 1 time in total
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TugaChampion



Joined: 26 Jan 2006
Posts: 419

PostPosted: Tue Mar 25, 2008 8:33 am    Post subject: Reply with quote

Maybe it would be good if you had a default sound configuration but it could be changed with our own sound files.
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Trotsky1



Joined: 12 Apr 2005
Posts: 941

PostPosted: Tue Mar 25, 2008 10:24 am    Post subject: Reply with quote

How about a fart sound when you reach 0 life or lower.
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Jorbes



Joined: 14 Feb 2006
Posts: 296
Location: Netherland

PostPosted: Tue Mar 25, 2008 2:22 pm    Post subject: Reply with quote

TugaChampion wrote:
Maybe it would be good if you had a default sound configuration but it could be changed with our own sound files.


that will be the case.
If you check out how the application of PokerStars does it, you will get an idea of how it will be, because i am 'stealing' that Smile
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Jorbes



Joined: 14 Feb 2006
Posts: 296
Location: Netherland

PostPosted: Tue Mar 25, 2008 2:25 pm    Post subject: Reply with quote

Trotsky1 wrote:
How about a fart sound when you reach 0 life or lower.


I think its a good idea to have a sound for when you go below 1 life for the first time. It should be a bit longer, like 2 seconds orso.
But is it also a good idea to have a sound for when your opponent goes below 1 life? Maybe a cheer? Wink
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Thanatoz



Joined: 28 Jan 2006
Posts: 10

PostPosted: Tue Mar 25, 2008 3:34 pm    Post subject: Reply with quote

a sound for when you draw, a sound when you shuffle, one when you put things into play or move from one zone of the game to another (graveyard,hand,play,removed from game,etc),one from when you roll a dice...i dont know, i like the ones in the ones in the old magic theme here http://www.slightlymagic.net/base.shtml
they are pretty cool
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MaksymG



Joined: 24 Apr 2006
Posts: 174

PostPosted: Tue Mar 25, 2008 8:48 pm    Post subject: Reply with quote

From a practical point of view, it would be great to have sounds for key actions (such as drawing or shuffling) the reason for this is that on mws players (I am going along with what I do here but hopefully there are others) tend to use a lot of the crl-space commands to switch phases and often go on sound when drawing cards and such (so a sequance from the beginning of turn would be ctrl-enter, ctrl-u, ctrl-space, ctrl-scape, ctral-d, ctral-space) I get used to the sounds made by the program and oftentimes if I don't hear a sound it means there has been a misclick (such as a card not being drawn) not having these sounds may lead to issues where you skip a step due to mis clicks or possible repeat an action without realizing it. In essence the point of this rambling on is to say that the sounds on MWS should be used as a model to shown WHEN sounds are needed. The type of sounds are up to you
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Jorbes



Joined: 14 Feb 2006
Posts: 296
Location: Netherland

PostPosted: Wed Mar 26, 2008 1:22 am    Post subject: Reply with quote

MaksymG wrote:
MWS should be used as a model to shown WHEN sounds are needed. The type of sounds are up to you


Ok, I figured that would be the case.
So what I'll do is install mws and check out the sound settings there, maybe steal some .wav files from there as well Wink
I'll probably want to synchronize the shortcut keys as well, so players can make the switch easier (if at all)

I was going to make the sounds and settings part of the theme, but it seems more wise to put these settings in the global config file that is independent from the loaded theme.
That way people can switch to a (someone else's) theme, without needing to worry about the sound settins being changed.
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