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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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OITDamion
Joined: 21 Jul 2008 Posts: 40
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Posted: Tue Sep 02, 2008 9:32 am Post subject: UWr Lark Ver 2.0 |
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so i have been testing this deck for a while and after my last post, i took some advise and this is what i came up with:
// Lands
2 [LRW] Vivid Crag
4 [LRW] Vivid Creek
4 [LRW] Vivid Meadow
4 [SHM] Reflecting Pool
2 [EVE] Rugged Prairie
4 [SHM] Mystic Gate
2 [LRW] Plains (3)
3 [SHM] Island (3)
1 [LRW] Mountain (1)
// Creatures
4 [LRW] Mulldrifter
3 [MOR] Reveillark
3 [LRW] Sower of Temptation
2 [SHM] Cemetery Puca
// Spells
4 [SHM] Firespout
4 [LRW] Lash Out
4 [LRW] Cryptic Command
3 [LRW] Broken Ambitions
2 [LRW] Austere Command
1 [EVE] Oona's Grace
1 [EVE] Hallowed Burial
4 [LRW] Oblivion Ring
// Sideboard
SB: 1 [LRW] Sower of Temptation
SB: 1 [LRW] Austere Command
SB: 1 [EVE] Hallowed Burial
SB: 2 [LRW] Wispmare
SB: 3 [SHM] Guttural Response
SB: 3 [LRW] Burrenton Forge-Tender
SB: 2 [SHM] Prison Term
so obviously the splashed red is for more removal.
i added another lark target, Puca. i know it seems a little out of place for the deck, but it seems to be testing well. maybe there is a better card i am missing to fit in that spot.
Sideboard:
i think i have a pretty balanced sideboard. the prison terms seem a little out of place so i am currently looking for something else to change it out for.
So i was just looking for some advice to make the deck run a little smother.
Kithkin, faerie and merfolk match up's are not bad but not that great. Firespouts are needed to even stand for more than a few turns. |
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Krastino
Joined: 24 Feb 2007 Posts: 11
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Posted: Tue Sep 02, 2008 10:11 am Post subject: |
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| If you play Lark you must play 4 Fulminator Mage in side. They are your best answer in a mirror match or against Archon Toast, trust me. |
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